Bink Video!

Bink Video - The Video Codec for Games

Bink is the defacto video codec for games. It has been licensed for over 4,500 games on 14 different platforms!

Most game developers are shocked to find that they can get Bink videos playing in less than an hour - including tricky stuff like pixel shaders. Bink feels like a codec that you wrote custom for your game - it just works like you would expect it to.

You can also check out what our customers think, or you can read more about Bink on your game platform. Check out the Bink version history, if you are looking for something specific.

Let's go over a few of the cool things that Bink does, but remember, the fastest way to learn about Bink is just to email us and set up an evaluation!

Some Reasons Why Folks Love Bink:

  • Bink videos look amazing! Bink can scale its data rate from 1200 kps for 1280x720p videos down to 75 kps for Nintendo DS videos. Bink will always make the best possible video for your data rate.
  • Bink's SDK is simple and powerful. Your game is always in control - there are no callbacks or other difficult-to-debug constructs. Using Bink is like using a codec that you wrote yourself.
  • Bink is completely self-contained - it needs no special system software, it needs no other audio codec, it needs no other surrounding architecture. Just one small library and you are good to go - there are no external installation or dependencies.
  • Bink is super, super fast. In some cases, up to 10 times faster than other modern codecs. It's fast enough to use for in-game videos, as well as cut-scene videos.
  • Bink uses as little memory as possible. In some cases, up to 16 MB less than other codecs. You don't have to worry about a simple video codec hogging all your memory.
  • Bink runs on every platform. You can use the same API and data files on 14 different platforms.
  • Bink runs on most game engine middleware natively. Epic supplies pre-written Bink support for the Unreal Engine, for example.
  • Bink has a VBR psycho-acoustic based audio codec capable up to 15:1 compression built-in. You don't need to license another codec for your audio.
  • Bink can play many audio tracks at once - this allows the playback of 5.1 and 7.1 sound tracks (on supported platforms) as well as optional language tracks where you can turn on and off a language based on the system setting.
  • Bink runs on every game platform and is customized to take advantage of each one. It uses SPUs on PS3, VMX on Xbox360, SSE 2 on x86, massive assembly optimizations on Nintendo DS, etc.
  • Bink includes sound support for every platform it supports. We have 16 different modules for sound playback on the various platforms.
  • Bink is super robust. The fact that it ships in so many games makes it better and better - it just doesn't crash. Bink can also handle bad input data - it just keeps chugging along until the input data gets better again.

The best way to learn about Bink is to just try it! Download the RAD Video Tools to compress files into Bink format. Email us to get an evaluation SDK.

If you are having trouble, email support, or read the Bink and RAD Video Tools FAQ or check the the RAD Video Tools help.

By the way, our previous generation codec, Smacker, is also still available for licensing. It's most useful for legacy games or for very low CPU environments.

Thanks and Think Bink!